Game Design Addicts?!

The AP has an excellent article on online addiction in China and throughout the world, but one line in particular made me do a double-take.

Some can’t stop playing games, while the older ones tend to be addicted to online chats with the opposite sex, Tao says. Others are fixated on designing violent games.

The first two examples I understand, but are there really people who are addicted to designing violent games. Is the allure of creating the next Grand Theft Auto so appealing that people forget to sleep and eat? Does poring through lines of C code provide an unmatched thrill to hordes of young designers? Is designing cute-and-cuddly games less addictive? Are we raising a generation of dead-eyed zombie game designers?

Seriously, is this just a typo, or have I been totally unaware of the growing problem of people using their creative and technical skills to design computer games in their spare time? My guess is the former, but I’d love to hear your thoughts. Hit the comments link below.

9 thoughts on “Game Design Addicts?!

  1. Perhaps he meant Flash games with litle cartoon characters and lots and lots of blood splashes (like teletubbie shooter or simmilar) …Making such games is easy and fast, but the reason why should anyone be addicted on it eludes me …

  2. People can be as “addicted” to coding as they can to painting, writing, or other endeavors. Certainly, there are artists that have forsaked things like meals or sleep for their art.The “violent” part of “designing violent games” is likely fairly unnecessary, though the activity would show itself most through “violent” games because they are the easiest to do and the easiest to get an audience. (One could claim similar for things like flash animations and games, when you look at the cheapest and see toilet humor and violence as the main features.)A fairly good percentage of gamers have at some point their own ideas of at least changes they would make to games, if not games they themselves would want to create.And I would bet that the original article included things like working on game mods, which themselves are primarily FPS offerings (where you have to go through effort to actually remove the violent aspects). Things like game mods give you a much larger base of “designers” because they are so much more accessable to create (and results scale nicely to the amount of effort you spend). People can certainly get lost working on mods, with or without feedback. Things like RPG Maker are similarly popular for making RPG design easier.And with more people able to implement their own ideas and “fixes,” including those that might have thought it beyond their abilities or resources, you get a larger base of people who can get lost in the process.

  3. I picture someone in the basement with stacks and stacks of notebooks, each one filled with game design notes, i.e. “What I would do if I could ever design a game”. The design process never ends, and the notebooks pile higher and higher.

  4. The title is always the last thing I fill in in a post, and often I’m in a rush to get the damn thing published and go to bed. Hence, typos (now fixed).Er, I mean… it was a… self-referential poke at the… overly pretentious… nature… of the….Aw hell.

  5. “Yo, what you need from Big Snake?”“Awww, c’mon Snake, I just got a 20 spot, c’mon just hit me up with a design doc, or maybe some storyboards, I just need a little something to get me by.”“You know Big Snake’s got what you need, girl.”

  6. You know, what they call being addicted, I call determination. Did anyone ever say that Thomas Alva Edison was ‘addicted” to inventing shit? No.I had a point, but I think I forgot it.

Leave a Reply

Your email address will not be published. Required fields are marked *