Trivialities in Non-Trivial Times

In the grand scheme of things, is writing about something as trivial as video games worthwhile in light of the huge, sometimes crushing problems and issues of the real world?

I’ve been struggling with this question a little bit since the recent terror attacks in London. A post on Andrew Sullivan’s blog has helped me realize that this is a rather silly thing to be worried about.

No one has suggested that we stop playing cricket because of events in London. No one has said, “Of course this game fades into insignificance compared to events in the real world.” Nor has anyone offered up the inane idea that if we stop playing cricket the terrorists will have won. The idea of stopping the game appears not to have occurred to anyone, which I think is wonderful and yet another example of the British stoicism of which you write. It makes me realize how much I’ve missed London.

Bottom line: The real world will always be full of calamity. It’s the brief escape provided by entertaining trivialities like video games that can make it seem a little less calamitous.

5 thoughts on “Trivialities in Non-Trivial Times

  1. Its the exact reason why movies and radio did so well in the depression-WWII era. People need to get away mentally or they go insane,even if its to a fantasy form of what they are running from, I had to do a whole 20 page report on it for class once, not really planning on reliving having to do that right now.

  2. I appreciate the fact that you don’t discuss politics and your views here. Not saying that your views on aren’t important or less valid than some random pundit though.

  3. I think it’s worth noting that -everything- deserves at least some coverage, even if it’s only the tinyest amounts.

  4. I read his blog too. And certainly I see no reason to stop blogging about video games (or playing video games) when serious things happen if that is what you do. On the other hand, I decided against going into a video game career because I felt it didn’t have enough weight to it. I didn’t feel in the scheme of things that writing about video games would be fulfilling for me. Instead I’m trying to go into public policy. Though I might spare a moment to fight those who would try to censor video games.

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