I don’t usually use this space to talk about my freelance writing (that’s what the workblog is for) but there are a couple of pieces I did recently that I think you readers will find interesting.
First, a few weeks back the Escapist ran my piece on the trials and triumphs of covering E3 as a journalist. It was pre-emptively upstaged by David Thomas’ excellent, highly personal piece on much the same subject in the same issue, but mine has more quotes, so… there. From my piece:
Chief among these problems is the crowds. Though it’s not open to the public, E3 still manages to attract nearly 60,000 people that are somehow “affiliated” with the game industry. That number inevitably includes more than a few people who wrote one article for some three-month-old fansite along with your local Gamestop manager’s cousin. It’s inevitable. Don’t even bother complaining.
Speaking of which, did anyone notice how empty everything that wasn’t the Nintendo or Sony booth was during the early access hours this year, when non-media types were not allowed in. I’m guessing most people didn’t because… they were in the extremely crowded Nintendo and Sony booths. Sure, the lines were much longer later, but when the entire press corps is going to two booths, the benefits of barring non-journalists are diminished a bit.
On an entirely different subject, I’m also part of a new gaming podcast at npr.org, Press Start, which launched last Thursday. My voice is one of three chattering on about game culture and issues for roughly 15 minutes. Our first episode drags out that old chestnut of games as art, and while the media’s role in their acceptance as such was not discussed specifcally, the issue is still one that deeply affects how we cover games and how we see ourselves as journalists and as critics.
Comments, questions and bitter invective welcome in the comments.