PressSpotting: The top 10 game journalism cliches

Every writer knows that cliches should be avoided like the plague. But writers are busy little beavers, and given that a stitch in time saves nine, even the best writers occasionally find that slipping into familiar cliches is as easy as shooting fish in a barrel. This is true in game journalism too, where bad cliches can destroy good writing like a bull in a china shop. Seeing as how the proof is in the pudding, as they say, I now present, without further ado, my personal list of dumb-as-a-doorknob cliches that tend to be especially prevalent in video game journalism.

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