Fear & Respect Preview Gets Some Respect

I finally got around to reading through Game Informer’s 10-page preview of Fear and Respect today on the metro. The preview is full of some great quote from John Singletary, Snoop Dogg, and others that actually have something interesting to say about video games and the direction the industry is going. The real clincher for me, though, was the two-page introduction that details a scene in the life of a gang member in the second person:

There is a gun in your hand. It’s pointed at his temple. He’s kneeling on the floor, pleading for mercy, You look at the ugly grey carpet on the floor below you. It’s the cheap kind, hard and uncomfortable, the kind they put in hospital waiting rooms and apartment buildings like this one. If you pull the trigger, you will put his brains on that carpet. It occurs to you that you don’t even know what brains look like. Do they look like they do in horror movies? One flinch of your right index finger and you will find out.

Compelling stuff. This intro. hooked me in and practically made me read through the whole piece, and I’m glad I did. If the actual game packs as much emotion into its scenes, I will be a fan (I will also be a bit surprised).

4 thoughts on “Fear & Respect Preview Gets Some Respect

  1. Something tells me that the previous poster is gonna have huge problems with San Andreas’ content if he is appalled by an article about Fear & Respect.

  2. The intro sounds very un-video game like, in that even in the most violent games the violence is toned down.
    Very rarely do I feel real compassion for a N.P.C. Mabey games are made like this purposely so they are fun
    and not too taxing on your emotions. This game sounds, from the intro, like a game where you might really want to consider the ramifications of your actions.

  3. I take it I’m the only person here who has a problem with this? From two seperate angles I can’t believe I read this in GameInformer.
    Before you yawn and blow this off, remember that the introduction partially quoted here included the idea that since your character was broke, stealing and maybe killing this man in front of his mother was your only alternative. You all know the typical problems with this: is it what we want to teach our young people since they will get their hands on it reguardless of ratings, and for those that don’t right away and with increased press coverage it will make it that much more attractive to them, etc. etc. Yes, I know the typical answers to all this, parental attention and teaching real from fiction. My problems are slightly different.
    From the kids end of it, GameInformer is nothing more than a catalog for GameStop, and it’s marketed in the stores that way. They bundle it with the used game discount cards, they tell you to check out the coupons when they toss the first issue right in the bag with a purchase. The guys in the stores don’t check your age when issuing the cards, or selling the magazine like they’re supposed to with selling an “M” rated game. We all love our games, and as a supposed leader in the industry, you’d think the guys at Babbages corporate office would see the inpending phone calls from Senator Liebermann’s office comming from a mile away. I own both GTA and Vice City (although my wife says I have to finish some other stuff before I can get SA 🙁 and I remember reading the previews and reviews from EGM on all of them and thier copycats, and they did an excellent job discussing the games without resorting to this.
    Second, I have a problem with Singletary and his proposed view of the world to begin with. You can argue his talents and his “recognition of life in the streets” all you want, but I saw Boy’s In the Hood in the theater, and I know what effect his and his contemporaries art has done to society. GTA has been a success as much from the story as from the gameplay, but in 3 and VC at least, the story has been a farce making fun of a life of crime. From the fact that everybody dies doublecrossed to the huge MK like streams of blood from bullet wounds, it’s takes itself lightly on purpose, because its escapism entertainment and obviously not real. The guys at Rockstar have said so from the beginning. Not so with Singleton, he portrays that in real life, to get by you’ve gotta kill and knock up some ho’s, that’s just the way it is on the streets Dawg.
    Journalistic integrity in the video game industry, that’s what this Blog is suppossed to be for. Forget Columbine, Doom, and Night Trap, now we’ve got a 10 page preview telling people that this lifestyle is the way it is, given away to little Katie with her purchase of Animal Crossing.

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