Given the PlayStation Move’s visual similarities to a sort of futuristic magic wand, it’s perhaps not that surprising that one of the first Move games Sony showed at its E3 2010 press conference used the device to cast spells. At that first live demo of Sorcery, The Workshop Chief Creative Officer Christian Busic promised the game would provide “the grail of development: a total sense of immersion” with “the kind of fidelity … that isn’t possible with any other kind of motion control.” I’m not sure if I’d go that far, but the Playtation Move controller was definitely integral to my enjoyable time with a short, roughly 20% complete demo of Sorcery shown at Gamescom.

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