The Beatles created a revolution in rock music. Rock Band created a revolution in music videogames. Combine the two, and the revolutionary power is enough to topple every government on Earth!

Well, maybe not, but it’s still a pretty big deal. I sat down for a quick chat with Lead Designer Chris Foster about the development of The Beatles: Rock Band, his favorite bands and what’s next…

Crispy Gamer: When Harmonix’s Beatles game was first announced, Harmonix CEO Alex Rigopulos promised, “This game is not just a Rock Band song expansion pack.” How exactly is this not a Rock Band expansion pack?

Chris Foster: It’s interesting; at the time, we knew … the decision to acknowledge that it was a Rock Band game was one that came from both [the Beatles’] Apple [Corp.] and MTV. For the core gameplay, clearly there are significant changes, most notably the vocal harmony. But what’s key is that it’s a game really about the Beatles and telling their story. We don’t have the World Tour in there from Rock Band. It’s not about cash and stars and fans; they kind of had all the cash and fans they needed from the get-go. It’s not just about going through a bunch of live venues. It’s not the exact same game mechanics, like, again, with vocal harmony, so there was a real interest to make it its own thing and give it the care and attention it needed. That’s what was intended by the original statement.

(full article)