Kyle Orland

Ask the Game Trust: If I Could Change The WorldKyle Orland: Unskippable tutorials

Why is it a problem? Nothing sucks the fun out of the beginning of a game than being force-fed an explanation of the controls and in-game interactions in the form of a boring, slow-paced, playable recitation. I know games are getting more complex these days, but whatever happened to the fun of figuring things out for yourself? Either make the tutorial an optional starter level or space the instructions out through some sort of easy-to-ignore signage.

What are the chances it will actually get fixed? Pretty good. More and more games offer the option of skipping tutorials these days, and even those that don’t often make an effort to make the tutorials interesting, which is almost as good.

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