The last three months of the year tend to fit the Dickensian cliché as the best of times and the worst of times for gamers. They’re the best because a ridiculous number of high profile games come out – this year’s season saw the release of highly anticipated games like Call of Duty 4, Crysis, Super Mario Galaxy, Assassin’s Creed, Mass Effect and Rock Band, all in a three-week period. It’s the worst of times because, well, a ridiculous number of high profile games come out. A game aficionado has to spend a fortune and divide his attention to a ridiculous degree just to keep up.

Sure, there are worse problems for a gamer to have, but that glut certainly seems like a waste come April, when the holiday games have finally been played out and the shelves are practically empty. People play games throughout the year, yet publishers seem to think people will only buy them in a three-month period at year’s end. Why can’t publishers spread those AAA titles throughout the year a little bit more? Why can’t the videogame release calendar be a little more balanced?

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