It’s a point that comes up a lot in arguments about the cultural import of video games. "The medium is still young," defenders argue. "Games may not have reached total mainstream acceptance yet, but just give it some more time. You’ll see."

We hate to break it to you guys, but video games aren’t that young anymore. This month marks 40 years since Ralph Baer’s Brown Box effectively created the idea of interactive screen-based games (and the industry is even older if you count Willy Higinbotham’s 1958 experiment Tennis for Two).

This important milestone got us wondering: how do the first 40 years of gaming compare to the first 40 years of other forms of mass entertainment? Continue reading for a quick historical comparison:

(full article)