November 2006

An analysis of eBay auctions from the last week shows that the average selling prices for the Wii and PS3 have fallen precipitously from highs reached late last week, though the systems still auction for significantly more than their retail prices. At the same time, supplies of the systems on the popular auction site have skyrocketed since launch, with thousands of auctions closing for each system every day.

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In this week’s episode of Press Start Rob, Kyle, and Ralph look at the non-gaming aspects of the new consoles.

Download podcast (MP3 — 14:30)

Everyone is the world’s foremost expert on something. This one fact is the cornerstone of much of the internet. How else do you explain elaborate web pages devoted to everything from shoelace tying to Slurpees? If you’re reading this, though, chances are your expertise falls in the realm of some sort of obscure videogame that only earns you derision when you bring it up in polite company. Not to worry; the internet is there to indulge your obsession and let you actively share it with the world.

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Every gamer is a serious gamer and every game is a serious game.

That’s the impression that the developers, publishers, middleware coders and various other interested parties seemed to be conveying at the two-day Serious Games Summit in Arlington, VA. The message seemed to be that serious games (which generally have a larger educational or social goal) and entertainment games (which generally have the goal of selling as many copies as possible) often share the same underlying principles, and the cross-pollination between the two spheres is improving them both.

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Serious games– what are they anyway? Rob Holt, Kyle Orland, and Ralph Cooper talk about the serious games summit and the always evolving world of Serious Games. Games for education, who knew!?

Download Podcast (MP3 — 19:26)

The story is the basis for countless daytime TV commercials: Two guys are playing a game when one of them says, "Hey, I could make a better game than this." The pitch is usually for some game-design college that may be your nonaccredited path to living your dream of designing games as a career. For at least one level designer at Tony Hawk’s Pro Skater series developer Neversoft, though, the path from couch to designer didn’t involve college-it just involved playing one game really well.

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