The biggest problem last year was a lack of imagination and originality in the most popular genres. “The year of the sequel” is meaning less and less each year, but 2004 really raised the title to new heights. Just look at the top 10 best selling games of the year. Not a new franchise among them. And that list leaves out PC blockbusters like Half-life 2, The Sims 2 and Doom 3.

(best games)

(best developments)

(best reads)

(worst problems)