Expecting nonlinearity from Stuntman is a mistake, as a real movie stuntman does not get much nonlinearity in his line of work He gets paid to do a predetermined set of stunts and do them correctly. Anything less requires a retake, which, while frustrating, is also realistic, and provides the player with an incentive to do better next time. The game does not require perfection, though; most scenes allow you to miss some stunts with no penalty more severe than a smaller monetary bonus. Realism in simulations is often sacrificed for the sake of fun, but we shouldn’t be too hard on Reflections for taking a different route.

(full article)