X2: Wolverine’s Revenge is Filled With Inconsistency and Excessive Button-mashing

Flashback to 1993: I was a 9-year-old boy who had just received a brand new Super Nintendo for my birthday. One of the first games I got for the system was Final Fight, a game requiring lots of button-mashing and little strategy. Basically, you walk in one direction and punch anything that moves. Initially, I was captivated by the random violence and pretty graphics, but even as a 9-year-old, I quickly tired of hitting the attack button over and over again to dispatch enemies who all looked the same.

If a time machine could send that little boy 11 years into the future to play Activision’s X2: Wolverine’s Revenge for the Xbox, Playstation 2 and GameCube, he would still be bored.

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