But this goes to prove that developers don’t need to be phenomenally original with a sequel to make it a good one. They simply have to identify the parts of the original game that made it good and replicate them while eliminating the frustrating parts. With a solid base like the original Super Monkey Ball to build from, the job is simple. Simply adding additional levels and mini-games that share in the same spirit as the first game is enough to make this sequel worthwhile.

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