GameCritics


This year’s E3 was a stark contrast between startling innovation in hardware and predictable sequels in software.

(personal impresisons)

(full article)


Chris is right in theory. The EyeToy and EyeToy: Play have the potential to be "the killer app that can draw people who have never played a videogame in their life before towards the PlayStation 2." But in practice, there are still some problems preventing both the peripheral and the game from becoming a revolution in the way we play games.

(full article) 


Today we take a look at the web-based work of Gonzalo Frasca, a game researcher and developer based in Uruguay. Frasca’s issue-based simulations are somewhat unique in that they are not necessarily intended entertain the player, but rather to engage them in the social and political issues of the day. "If you are… interested in designing videogames with social or political content, you simply can’t rely on gameplay," Frasca says in a post on his site, Ludology.org. "Gameplay, if good, becomes addictive and makes everything else invisible."

(full article) 


Soon, she has literally traded in her microphone for a ray gun and proceeds to blast Morolian and human alike, the former to stop their attack and the latter to free them from the alien invaders. But one has to question whether the civilians are really better off after being rescued. Both before and after the rescue the civilians are mere pawns, forced to dance for a cause by powerful forces outside their control. With the Morolians the means of control is a rather direct ray gun; with Ulala, it’s the much subtler influence of a strong media image.

(full article)


I came into not really knowing what to expect. After playing it, I don’t really know what I was expecting, but I sure didn’t get it.

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While most hardcore gamers eschew these sometimes simple games for the deeper pleasures of console and standard PC games, millions of people play these free web-based games every day. This alone makes them worthy of discussion. And while many of the games that populate the internet are crude, badly produced and horribly unplayable, there are some high-quality gems to be found among the muck. This feature exists to point the reader toward some of those gems.

(full article)


There are at least two very distinct experiences a player can have when playing Guilty Gear X. Which one you get depends on whether you’re a master or a masher.

(full article)


Does the world really need any more futuristic racing games? Of course it does. A better question would be: Does the world really need another futuristic racing game without a soul?

(full article) 


If you had told me twelve years ago that I would be playing something as pretty as Rayman 3 on a portable console, I would have put down my copy of Super Mario Land and laughed at you.

(full article) 


Turnabout is short on the flashy production values, but it covers all the basics perfectly with a clean interface, an intuitive edit mode, and a mercifully included "undo last move" command. The only thing missing is a two-player mode—I can only imagine how much fun it would be to race a friend to the end of some of these twisted levels.

(full article)


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