Filed under Gamasutra , Interviews , Published Works , Video Games.
When EA acquired the exclusive rights to the NFL license in late 2004, now-defunct publisher and former Blitz owner Midway used the opportunity to effect a bold change in direction for its popular football series, which originally debuted in arcades in 1997 as NFL Blitz.
2005′s Blitz: The League and its 2008 sequel featured fictional players and teams engaging in the kinds of activities that the real-life league would never approve of in an officially licensed game. Players earned bonus money for brutal, injury-inducing hits, which they could use to gamble on game results, buy drugs to treat injuries and even hire prostitutes to distract the opposing team.
Now, with the rights to the Blitz franchise in the hands of EA, the NFL imprimatur is back on the series’ coming relaunch, which has been in development for over a year by EA Tiburon.
“I think that without the NFL license, the game wouldn’t be NFL Blitz,” project lead Dave Ross told Gamasutra in a recent interview. “It’s kind of the hyper-real NFL football experience where you’ve got the 32 teams, 32 stadiums. For me it’s a lot of fun to choose my favorite team and go up against their rivals and opponents as I work my way through the game, so I think the game absolutely has to be NFL Blitz.”