To say that writing “Star Wars: The Old Republic” was a massive undertaking would be an understatement. Like seemingly everything in the multi-year development of Bioware’s highly anticipated massively multiplayer online (MMO) game, which has already attracted over a million players before its official launch today, the developers took their previous experience making epic single-player console role-playing games (RPGs) and scaled it up for a new gaming space.
“The Old Republic” is “ten times bigger than any game we’ve ever done before,” Lead Writer Daniel Erickson said in an interview with msnbc.com’s In-Game. “It’s pretty much as big as every game we’ve done before put together.” The game’s 20 writers coordinated on what amounted to 60 man-years of work on the games multiple branching storylines, Erickson said, leading to the humbling thought that “it would have taken one person their entire natural life to write [the game].”

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