The team at newly formed Magic Pixel Games is probably best known for its work on EALA’s critically acclaimed Boom Blox series for the Wii. But as “one of the few teams that have dug deep on all three [motion control] platforms,” Magic Pixel Games president Mark Tsai says developers have to take the limitations and capabilities of the specific controller into account when designing motion controlled games.

“People think about these motion control games and sort of design by hypothesis — ‘It would be great if we could do X’ — and there are just some limitations around some of the edges of what motion control can do for you,” Tsai pointed out in a recent interview with Gamasutra.

He went on to decry the kinds of motion control games that are “meant for other platforms or control devices, [but] retrofitted to a motion controller.” At Magic Pixel, Tsai said, the team prefers to “build it from the controller end and finding out what it’s best at and building a game around it.”

(full article)