When Riot Games producer Paul Bellezza left the company roughly a year and a half ago to focus on indie pet project The Misadventures of P.B. Winterbottom, there were about 40 people working on League of Legends. Now, a few months after his return, the company has 220 people devoted to the game, and Bellezza manages a team almost as big as the entire company he had left. To say its been an adjustment would be an understatement.

“There’s definitely growing pains,” Bellezza told Gamasutra during an E3 interview. “We just moved into our new office a few weeks ago, and that was cool because we were crammed. You could not make a meeting, you’d have to do an interview outside because there was no meeting room. You go from learning how to make a game with small group of people just making decisions to ‘Oh we have to consider the audience here, we have to consider what the community wants’ and gut-checking things.”

That internal growth could have been even more explosive, Bellezza said, if the company didn’t take such pains to screen potential hires to make sure they’ll fit into the tight-knit culture that already exists in the company.

“We really believe you can be super-talented but, at the end of the day you need to be a team player and work with our community and believe in our goals,” he said. “We’d rather train someone who has the potential to be really awesome, and empower them to go forward. Hiring like that takes time and it takes active recruiting and it takes a lot of patience, and ramping up has been good but challenging.”

(full article)