For the most part, buying a video game system over the past three decades has meant tying yourself to games released in your designated region — North America, Europe or Japan, most commonly. But until recently there’s been one important exception to that rule — portable systems from the original Game Boy to the Nintendo DS could play games from any country without a problem (except, perhaps, for the impenetrable Japanese language).
That bit of regional openness is beginning to change, though, with Nintendo recently announcing that its anticipated 3DS system will only play games released in the same territory as the hardware.
(Full article available in the issue #246 (April 2011) of Electronic Gaming Monthly)
The writing is on the wall for the $60 PC game, and Stardock founder and CEO Brad Wardell says he has read that writing loud and clear. That’s why his company is today announcing a new set of free-to-play-focused features for their Impulse: Reactor middleware.
“The idea is that the PC game market is slowly moving over to a model that is more akin to what you’re seeing on mobile device, which are much less expensive,” Wardell said in an interview with Gamasutra.
“In an age where you’re used to spending only five, six bucks for a game, it’s really hard to go back to the PC and pay 60 bucks for a game, especially if it’s becoming increasingly loaded with features and content you’ll never make use of.”