In recent years, there has been no shortage of game developers leaving PC exclusivity behind because of the threat of piracy. It’s not hard to see why, with overall PC game piracy rates north of 70% according to some estimates (and running even higher for some individual games), making it hard for even the biggest games to make money on the platform. Consider that Modern Warfare 2 was both the best-selling game of 2009 on consoles (pushing 11.86 million units worldwide) and the most-pirated game of 2009 on the PC (downloaded 4.1 million times from torrents, with legitimate saleslagging way behind“).

Yet the console market shouldn’t necessarily be any better. The Wii, Xbox 360 and PlayStation 3 can all be hacked via hardware or software to run pirated copies of games downloaded from torrent sites. So why are download rates for the PC versions of such illegal torrents “often five or ten times higher than the console versions” according to a recent study?

(full article)