How long should a video game be, exactly? It’s an endlessly-debated topic that got more attention recently when dozens of game developers weighed in with their thoughts. The consensus opinion seems to be that dozens of hours of gameplay are not, in and of themselves, a requirement for a good game, and thus one deserving of your money. Many developers argued that shorter and smaller games like Braid, Portal and Limbo prove you can offer a wholly satisfying gaming experience within the span of only a few hours.

Curiously, Hello Games’ Sean Murray, one of the developers behind PlayStation Network (PSN) downloadable hit Joe Danger, was one of the few that disagreed, arguing that games can indeed feel too short if they’re not designed correctly. To Murray, games are “much more than a beginning, middle and end. It’s about experiences: Learning new skills, exploring, challenges and competition. The longer those last, the deeper the experience.”

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