Amidst so many Gamescom titles that seemed to tread familiar ground, Ubisoft’s From Dust stood out with its impressive technology and wholly non-violent gameplay. We had a chance to speak with creative director Eric Chahi (who you may know as the creator of Out of This World) and producer Guillaume Bunier about their unique project.

Joystiq: Our first question is for Eric: What have you been doing all this time? Why has it taken you so long to make another big game [Since 1998’s Heart of Darkness, by our reckoning]?

Chahi: I did many things. I did some landscape painting, I made a software editor to improve syntax and sentences, and also I traveled to many places, [such as] the desert and an active volcano, which has been a really strong source of inspiration for From Dust.

So why come back to video games after doing all those things?

Chahi: Because I had many ideas that accumulated and I wanted to make them real, so I decided to create a new game. Since maybe 2004 I knew I wanted to do something, but it takes some time to let the idea to mature. From Dust really took root in 2006. [I wasn’t working] full time since then, but after I presented it to Ubisoft, it took a while to form a team, etc.

(full article)