I was bit surprised to see last week that Bitmob’s Dan Hsu had compiled a list of the Top 10 Bad Things the Internet Brought to Gaming Journalism. Sure, the list made some good points, and was generally fair about considering opposing points of view. But overall, focusing a list solely on the problems caused by the Internet presents a pretty skewed picture of how the medium has changed game journalism over the last decade or two.

The simplest way to correct this skewed picture is obvious: a similar list of the top-10 good things the Internet has brought to game journalism. And here it is:

10. Community

While two Electronic Game Monthly readers had very little chance of interacting with each other (unless they happened to meet in real life), two readers of a videogame site can easily connect and share their common interests through comment threads and message boards. Sites like Destructoid and 1UP (and Bitmob itself!) work hard to cultivate this community, and make themselves into places people come not just to get information, but also to share their passion with like-minded people.

On the other hand: The “communities” surrounding many sites are either eerily silent or filled with trolls and fanboys that seem unable to carry on a serious conversation.

(full article)