Review: Final Fantasy Crystal Chronicles: Ring of Fates
Friday, March 21, 2008Filed under > Published Works , ) Video Games , ] Reviews , } Crispy Gamer.
When Square first announced they were returning to Nintendo consoles with the GameCube’s Final Fantasy: Crystal Chronicles, FF fan boys everywhere were ecstatic. When it was revealed the game would focus on real-time battles and multiplayer teamwork, fans were perplexed. When gamers were told that the multiplayer mode would require four Game Boy Advances (with GameCube link cables), many were irate.If you could get past the odd requirements and changes to the Final Fantasy formula, however, there was a lot to like about the original Crystal Chronicles. The game did a good job of establishing a sense of camaraderie, with a division of labor that practically forced players to open their mouths and coordinate strategies. It’s a formula that seems tailor-made for the near-ubiquitous DS, which has made portable multiplayer relatively easy. Unfortunately, the newest game in the Crystal Chronicles series, Rings of Fate for the DS, is depressingly standard and loses a lot of what made the original special.