Media Coverage looks at the latest issue of Britain’s most prestigious game magazine. Is it worth the high price?
June 2007
Media Coverage: One-Issue Review: Edge 177
Thursday, June 28, 2007Filed under Editorials/Columns , GameDaily , Meta-journalism , Published Works , Video Games.
Media Coverage: A ‘Lancer’s Life
Thursday, June 21, 2007Filed under Editorials/Columns , GameDaily , Meta-journalism , Published Works , Video Games.
Media Coverage did not write this story in his underwear. Honest!
Hard Drivin’, Hard Bargainin’: Investigating Midway’s ‘Ghost Racer’ Patent
Monday, June 18, 2007Filed under Gamasutra , News/Features , Published Works , Video Games.
If a patent is filed in the U.S. Patent and Trademark Office and no one is around to enforce it, does it make any money?
This somewhat zen query actually hides a serious business question about the best way to extract value from a patent. Sure, there’s some prestige associated with publicly staking your claim to an idea before anyone else, but prestige doesn’t pay the bills. It takes a significant investment of time and money to get a patent — between 18 to 30 months and thousands of dollars in filing fees on average, according to PatentInfo.com. In the business world, the point of such investments is usually to make money.
Media Coverage: Taking Out the Trash: Statistics, Science and Slander Edition
Thursday, June 14, 2007Filed under Editorials/Columns , GameDaily , Meta-journalism , Published Works , Video Games.
Media Coverage plays catch up with some game journalism stories that have gotten some play in the past month or so.
Media Coverage: The Review Revue
Thursday, June 7, 2007Filed under Editorials/Columns , GameDaily , Meta-journalism , Published Works , Video Games.
Leading critics panned this column for sloppy sentence structure and inconsistent voice, but you’ll probably read it anyway because of the Media Coverage branding.
The Slow Death of the Game Over
Tuesday, June 5, 2007Filed under News/Features , Published Works , The Escapist , Video Games.
When was the last time you were really distraught about seeing a game over screen?
Press Start Episode 16: Is video game retail dead?
Monday, June 4, 2007Filed under NPR , Podcasts , Published Works , Video Games.
In this episode of Press Start Ralph, Kyle and, Rob take a look at the supposed death of the Retail Video game store and the rise of the digital download. Do we need Software, etc, Babbages, and FunCoLand to re-emerge, or are you happy just downloading?
A “playlog” that reviews the first hour of a new game every weekday. Now running on Crispy Gamer.