Every gamer is a serious gamer and every game is a serious game.

That’s the impression that the developers, publishers, middleware coders and various other interested parties seemed to be conveying at the two-day Serious Games Summit in Arlington, VA. The message seemed to be that serious games (which generally have a larger educational or social goal) and entertainment games (which generally have the goal of selling as many copies as possible) often share the same underlying principles, and the cross-pollination between the two spheres is improving them both.

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