March 2006


Much like the show it’s based on, 24 is a simple, fluffy experience that uses excellent production values as an excuse for an extreme lack of depth. While it might not be the most difficult or engaging gameplay experience out there, there are worse ways to while away a few hours.

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Living forever in the gaming record books is easier than you think

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I don’t really "get" graffiti. I’m not a part of the street culture that insists it is a form of artistry and self expression. That said, I also don’t relish identifying with the elitist socialites who consider it nothing more than vandalism and property damage. So I was looking forward to Getting Up: Contents Under Pressure, a game that would supposedly educate me on what graffiti culture is all about without requiring me to grab a spray can and tag a bus.

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