Gem Shop is an innovative, different, and fun diversion for the first couple hours of game play. To some, the game’s extreme challenge at higher levels will only spur more and more obsessive gem matching in an effort to make it onto the Internet high score list. For others, though, this wall of difficulty may lesson the game’s overall addictive properties.
January 2006
Gem Shop (Review)
Tuesday, January 31, 2006Filed under > Published Works , ) Video Games , ] Reviews , } Gamezebo.
PQ: Practical Intelligence Quotient (Review)
Friday, January 27, 2006Filed under > Published Works , ) Video Games , ] Reviews , } Happy Puppy.
There are a lot of games that can make you feel stupid, but there aren’t many that come right out and tell you exactly how stupid you are.
Electroplankton (Review)
Monday, January 16, 2006Filed under > Published Works , ) Video Games , ] Reviews , } Happy Puppy.
Nintendo’s press kit for Electroplankton asks reviewers to consider whether or not video games can be art. A better question in Electroplankton’s case might be whether or not video games are games.
The Sims 2 (Review)
Friday, January 6, 2006Filed under > Published Works , ) Video Games , ] Reviews , } Happy Puppy.
Calling the PSP version of The Sims 2 a Sims game is a little like calling Mario Tennis a Mario game. Sure, some of the familiar elements are there, but the actual game has nothing in common with what made the series popular in the first place.
So don’t get your hopes up when I tell you that the PSP version of The Sims 2 lets you customize your characters appearance and home to an absurd degree, or when I tell you that part of the game still centers on the maintenance of relationships and character traits. The similarities pretty much end there, and so does the list of interesting parts of the game.
