October 2005


BMX Bikes. Video cards. Ipods. HDTVs. Pre-release copies of the hottest games and hardware. Trips across the country. Open bar parties. Football season tickets. World series tickets. Life-sized statues of game characters.

These are just some of the items that videogame journalists get offered in the course of their work.

(full article)


Portable games are not supposed to involve sprawling, multi-generational stories. Portable games are supposed to involve matching blocks together or making things explode or jumping on things with licensed cartoon characters. They are supposed to be full of quick action that can entertain you for fifteen minutes without requiring you to think too much.

Like many DS games before it, Trace Memory dashes the expectations of what a portable game can and should be, and draws you in to an entrancing world in the process.

(full article)