I’ve never owned a dog. Sure, I’ve played with my share of other people’s dogs, but I’ve never gone through the trials and tribulations of raising my very own puppy. So I have no real basis of comparison when judging how well Nintendogs simulates the real life experience of owning a dog. Based solely on this game, though, I’d have to say that owning a real dog seems like it might get old pretty quickly.
August 2005
Nintendogs (Review)
Monday, August 22, 2005Filed under Happy Puppy , Published Works , Reviews , Video Games.
Don’t Blame the Canvas Maker
Sunday, August 21, 2005Filed under Happy Puppy , News/Features , Published Works , Video Games.
Attorney Jack Thompson announced today that he was going after Nintendo, makers of the SNES classic creativity program Mario Paint, for allowing children access to a game in which they can draw frontal nudity, including nipples, genitalia, and pubic hair.
Thompson said that Nintendo released the game with full knowledge that players could use it to create and view pornography, and charged that the company was cooperating, gleefully, with the community to turn Mario Paint into a porn offering.
The drawing and animation program, the first to use the SNES mouse, does let children create depraved, if crude, scenes of sex and violence, and even allows players to easily place Nintendo’s trademark characters into these scenes. The resulting animations can even be set to music and saved to VHS video tape, where they can be shared with friends, all without the knowledge of their parents.
Nanostray (Review)
Wednesday, August 3, 2005Filed under Happy Puppy , Published Works , Reviews , Video Games.
You’ve probably played Nanostray already.
This might be hard to believe, expecially if you’ve never heard of Nanostray, but I’m telling you,chances are you have already played it in another form. If you’ve ever played any one of the dozens of games in which a spaceship shoots enemies as it automatically scrolls through the sky, you already know what this game is like. And the version you played was probably more exciting than the bare bones, bland action offered in Nanostray.
Dance with Intensity
Tuesday, August 2, 2005Filed under Editorials/Columns , Published Works , The Escapist , Video Games.
I was almost a world-famous game designer.
Well, world famous might be a bit of a stretch. "Certain-parts-of-the-Internet" famous might be more accurate. And I didn’t really design a whole game, I just designed some files that modified an existing game. Also, none of my modifications were ever released to the public.
Like I said: "almost."
Analyzing the Analysts
Monday, August 1, 2005Filed under News/Features , Next Generation , Published Works , Video Games.